Start from a tutorial or scenario
You never have to start from nothing. The start screen offers two ways in, and both hand you your own copy of a finished map — you cannot damage the original, so open one and pull it apart.
- Tutorials teach the editor. Small maps, one idea each, in the Tutorials tile.
- Scenarios hand you a place to build in. They sit behind Start a new map.
Tutorials
The Tutorials tile holds one card per tutorial, each a small map built to teach a single thing, with a line under it saying which. Click one and you get your own copy, opened.
They are worth reading alongside the tutorial: the same ground, already built. The set grows, so read the tile rather than this page for what is on offer today.
Scenarios
Start a new map asks Choose a scenario first. A scenario is a built place: ground, walls and lighting already right, and usually a Spawn Location marking where the player arrives. They run from a bare floor to a full city block, so pick by how much you want handed to you.
The first card is the bare one — a floor and a spawn point, nothing else — and it is already selected when the dialog opens. Pressing Create map straight away gives you the plainest start.
Some scenarios come with robots, but the robot is the part only you can write, so giving it your own personality is the first thing to do. See robots and personalities.
A scenario is also a parts bin. Copy a corner you like — a shopfront, a booth with its table — rather than rebuilding it in your own map.
TIP
No spawn point (where the player appears) in the list on the left? That's fine: players then appear near the centre of the map. To choose the spot, add an entity (anything placed in a map) with a Spawn Location component.
What to do first
Change one thing, then play it. For example:
- Give a robot a new personality. See robots and personalities.
- Move the spawn point somewhere with a good view.
- Put up a wall.
Then click Play and see your change in the game. More in playtest in the game.
TIP
Your copy is not linked to what you started from. Later improvements to a tutorial or scenario will not reach maps you already made, and nothing you do can reach back.
Next: build one from scratch so you know what a scenario did for you.